Usage with PlayCanvas

Using PlayCanvas with Playroom Kit

PlayCanvas is great for making web games as it uses web-native APIs under the hood. Playroom Kit complements PlayCanvas by simplifying the development of multiplayer games.

Getting started

1. Add Playroom Kit as External Scripts

After you create a new project or open an existing one, go to the Settings and add the following URLs to the External Scripts list:

https://unpkg.com/react@18.2.0/umd/react.production.min.js
https://unpkg.com/react-dom@18.2.0/umd/react-dom.production.min.js
https://unpkg.com/playroomkit/multiplayer.umd.js

This will make Playroom global variable available in your project scripts.

2. Insert Coin

In any of the scripts where you want to initialize and use Playroom, add the following code at the top of the file:

const { onPlayerJoin, insertCoin, isHost, myPlayer, getState, setState, Joystick } = Playroom;
 

3. Initialize Playroom

In the same script, call the insertCoin() method likely somewhere inside your prototype.initialize to start Playroom on page load.

Example

const { onPlayerJoin, insertCoin, isHost, myPlayer, getState, setState, Joystick } = Playroom;
var GameManager = pc.createScript('gameManager');
GameManager.prototype.initialize = async function () {
  await insertCoin(); // Show Playroom lobby screen and wait for players to join
  // ... your game code
}

4. Follow rest of the Multiplayer Steps to build your game in PlayCanvas.

The rest of the steps are the same as for any other web game. You can also use all of APIs including On-screen Joystick, Gamepads, Stream mode, etc.

Sample Project

Here is a simple multiplayer example project that uses Playroom Kit with PlayCanvas.

Code

You can download the ZIP project from below and import it into your PlayCanvas.

Download ZIP

API Reference

See the API reference for more information.